![]() The projectile will deal 60 damage to it and disappear or explode, because in total it dealt 100% of damage, which is more than 80%. It destroys it and goes further, because it inflicted only 40% of firearm damage. The projectile hits a part that has 40 pts.of durability, the projectile will spend 90% of its damage, and then it will disappear or explode, because this value is greater than 80%. The projectile hits a part with 90 pts.of firearm damage and a piercing coefficient of 80%. The checking of how much damage the projectile has dealt is done after the damage has been dealt.įor example: the projectile has 100 pts. If you don’t see this parameter, then your weapon was not affected.Ī parameter value of 80% means that the projectile will disappear/explode after it hits more than 80% of firearm damage. By the presence of this parameter you can understand if the global changes in projectile damage mechanics (removal of the 2-meter limitation) apply to your weapon as well. In the characteristics of the weapon (in the “features” section), a parameter has appeared that shows the value of the penetration coefficient. First, we will explain how the mechanics work, and then the reasons for its appearance in the game. ![]() Let’s call it the “piercing coefficient”. This time we have added new mechanics that allow you to adjust this value. The explosion of the projectile meant that it dealt 100% of its firearm damage to parts. What has changed since the previous testing? Piercing coefficientĭuring the first testing, projectiles would disappear/explode after they had used up all firearm damage. Like last time, on the test server we ask you to participate in PvP battles (missions) more often so that we can gather the most detailed statistics. It won’t work the same way in different situations (as it’s happening now due to the strict 2-meter limitation). Their effectiveness will depend on the weapon of the enemy, the assembled vehicle and the skills of the players. The fact that the “screens” can move the point of explosion away or, thanks to the voids, let the projectile through is normal. Our main task is to ensure that this way of building the car is not an ultimate solution, caused by the technical features of the game. The changes are not planned to be added to the game servers in the next update, because all of the above will need to be corrected or finalized when the mechanics themselves will be final.Ĭontrary to popular belief, we’d like to specifically note that the purpose of the changes is not to get rid of the “screen armour”. This is due to the fact that work on the updated mechanics is not finished and will be continued later on. ![]() Please note that the test server may contain various flaws, old or technical descriptions of parts and in-game bugs. We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all. Today we are ready to present to you a variant in which we have made the majority of the necessary changes in the parameters of parts. Hello, survivors! Like we promised earlier, it’s time for the next phase of testing the updated mechanics of projectile damage.
0 Comments
Leave a Reply. |